What is skill based match making? Why’s it so common even though everyone on the internet seems to hate it?

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What the title says.

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Skill-based matchmaking is essentially what it sounds like: it attempts to match players in competitive games against other players with a similar skill level.

The reasoning behind this is pretty simple. Nobody wants to play a game against someone who is significantly better than them to the point they just get destroyed over and over, and playing against someone who is significantly worse than you can get boring pretty quickly.

The backlash comes from primarily two places.

One is this can be difficult to implement well. What quantifiable parameters do you choose to determine skill? How wide a range do you allow for player skill in a match? Do you try to create teams that have the same skill on average but may have a variety of different skill levels among the players or have all the players on both teams at the same skill level?

The more restrictive you are in who can be matched together, the more likely the match up will be at least approximately fair, but the longer it may take to find a good match, especially if the game doesn’t have a massive playerbase that is always online trying to pick up matches.

The other, very vocal, contingent of criticism is from players, especially streamers, who want to be able to show off how good they are at the game, which is easier when you’re significantly better than your opponents. And that obviously becomes difficult when you keep getting matched against people who are as good or sometimes better than you instead of the average player that you could handily crush.

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