Sound Designer – Creates something unique out of thin air, like a wild synth patch, or a sound never heard before.
Sound Editor – Places SFX in time with linear media, like film or TV.
Audio Engineer – Troubleshooting tech-head, knows all the gear inside and out, and is oftentimes very good at recording.
Mixing Engineer – Does the final volume balancing before it gets released, making sure it’s exactly what the Director wants.
There’s PLENTY of overlap with the various disciplines, especially in games and smaller gigs.
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