What makes a weapon anti-air or anti-tank? Would anti-air be effective against tanks? Could we create one weapon that covers both, or even all possible targets?

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What makes a weapon anti-air or anti-tank? Would anti-air be effective against tanks? Could we create one weapon that covers both, or even all possible targets?

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Anonymous 0 Comments

It’s kind of like hunting.

For birds, you want lots of small projectiles. They’re hard to hit, so you want to maximize your chances of hitting them and since they’re small, a few small projectiles will probably be effective/no need to hit with all of the projectiles.

For large game you need a big bullet. A small bullet will just make it angry.

Could you shoot a bird with a big bullet? Sure, but you’ll probably miss and if you did, it’d be overkill. Same for small game, a big bullet will work, but it’s not ideal.

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