what part(s) of the brain does Esports use?

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I feel like many games are just so fast, requiring so many correct, speedy decisions that my brain will never get to that level of pros. Aside from obvious hard practice and dedication, it’s almost like the pros just have that feel of what is right based on experience and possibly genetics? I wonder if Esports requires a specific brain region, and whether that’s the same with math, english, etc.

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3 Answers

Anonymous 0 Comments

Most of that is just muscle memory, thanks to hours put in and practice. Esports games have certain gameplay patterns (a lot of them) that remembering is part of being a pro player. If you see someone in a tournament doing something sick, most likely he did that already in his home, or practiced just to be able to do that.

Of course there are dozens of other reasons why proplayers are proplayers in the first place. You need to play well under pressure and in the environment you’re not familiar with, you need to still have reactions well above average (or you need to be above average in something else to cover it up).

Anonymous 0 Comments

So there are 5 types of intelligence: math, language, music, athletic, manual. E-Sports requires 3.

Not all of us can be pro athletes because we have intelligence in another area. Genetics are a factor.

Anonymous 0 Comments

The thing is most parts of the brain with each other. It’s hard to say it’s a specific region. But if you want a textbook answer, most likely the temporal lobe, occipital lobe and pre frontal cortex.

The pre frontal cortex is your problem solving and decision making center.

Temporal lobe handles auditory stuff along other things.

Occipital lobe will handle visual stuff.

Your Hypothalamus would be quite active to mediate the constant adrenaline levels in those heightened moments.

Your amygdala would be mediating feelings like anger and fear, which you can imagine would be prevalent in highly competitive activities.

These areas may differ from math, English, etc. In that while those require high level thinking, they don’t require as much visual/audio input, and definitely don’t illicit an emotional or flight or fight response as much as competitive video games do.