what the large staffs at major gaming companies do?

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A lot of gaming companies build on already built engines and some companies’ biggest revenue generators are several years old. However, we always hear about how stressful working for these companies usually is (unlike a lot of other tech jobs). Even casual mobile gaming companies like King and Playrix have multiple thousands of employees. Why are such big staffs necessary?

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Anonymous 0 Comments

Ever see the credits list at the end of a movie? Hundreds or thousands of names. Developing a modern game is similar. You need artists, modelers, developers, voice talent, project mangers, testers, system admins, sustaining engineering (bugfixes for old games), etc.

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