A lot of gaming companies build on already built engines and some companies’ biggest revenue generators are several years old. However, we always hear about how stressful working for these companies usually is (unlike a lot of other tech jobs). Even casual mobile gaming companies like King and Playrix have multiple thousands of employees. Why are such big staffs necessary?
In: 2
(I’ll miss a lot of obvious management roles… )
Coders to maintain and improve the game engines.
Coders to create and maintain in-house custom tools for all the other teams.
System Administrators (database, network, backups) so that everyone can work together.
Graphic designers of all levels to create and design all the graphic elements for the game.
CGI/Graphic artists to create all the specials effects.
Sound designers to create all the sound effects and soundtracks.
Game designers to create the actual game, including level designers, game play, puzzles.
Scenarists/Writers/Content creators to create dialog and back stories.
Animators to create all the animations including all the work in motion capture and also the cut scenes…
QA and testing: Test the game, create and maintain automated tests tools.
Web designers and web development for the game website.
Marketing, create the advertisements, game launch, coordinating with media and also youtubers and influencers (some game invite people for pre-launch parties and first hands on).
Merchandising, create all the goodies that will be sold on the web site.
Also
All the management staff, all the HR staff.
…
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