what the large staffs at major gaming companies do?

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A lot of gaming companies build on already built engines and some companies’ biggest revenue generators are several years old. However, we always hear about how stressful working for these companies usually is (unlike a lot of other tech jobs). Even casual mobile gaming companies like King and Playrix have multiple thousands of employees. Why are such big staffs necessary?

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Anonymous 0 Comments

I used to work at a major gaming company. It’s very labor intensive and requires lots of staff, developers, designers, artists, project managers and testers. Some games I worked on we would have 10+ graphic designers essentially drawing renderings of game characters and objects all day. Put it this way, in most games every object you see on the screen was hand drawn by a graphic designer originally, and then you have several developers to put everything together.

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