What’s keeping VR video games from being graphically indistinguishable from real life?

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What’s keeping VR video games from being graphically indistinguishable from real life?

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Anonymous 0 Comments

The amount of pixels… it’s estimated that you need about 16k~32k for VR goggles to be indistinguishable from real life. Currently you only have about 4k~8k. And of course on top of that, you’d need extremely detailed and realistic graphics rendered with all the proper physics in 16k~32k.

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