I haven’t seen anyone talk about how rendering in a lot of games actually works. When you’re playing a game, the video game will [Unrender](https://www.reddit.com/r/interestingasfuck/comments/7v95as/how_games_render_as_you_move_the_camera/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1) all of the textures you can’t see. This cuts down on the work your hardware has to do ALOT, which allows the hardware to render more higher quality and more photorealistic environments.
I’m not a developer, but I remember reading that due to the nature of VR, and the player’s ability to look around the environment in more dynamic ways, it’s very difficult to make this unrendering process work, which means you’re taxing the hardware by having the entire environment rendered at the same time.
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