What’s keeping VR video games from being graphically indistinguishable from real life?

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What’s keeping VR video games from being graphically indistinguishable from real life?

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Anonymous 0 Comments

Am I the only one who plays VR here? Even the steam VR demo they pack with the index has some scenes that look photorealistic with 3D scans, and it does feel pretty real. Half-life Alyx is probably one of the most realistic looking VR games on there, and I’ve never felt more immersed in a game before. Even VRChat has worlds that feel and look real.

I think part of the reason there’s this misconception that VR can’t do realism is that most big studios still consider it a gimmick, taking into consideration very few gamers have VR compared to just a PC, you mostly have indie studios making VR games and they’re not always realistic looking, which isn’t necessarily a bad thing.

The most used VR headset is the Quest, probably because it’s one of the cheapest. That means if a studio wants to make a VR game, they’re most likely gonna try and make it compatible for the Quest to get the most amount of customers, which means it needs to run on hardware equivalent to a phone, which doesn’t really mesh well with realistic graphics.

Yes, there are still limitations to VR with glare and screen door and FOV and all that, but after a while in VR, you get used to it.

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