What’s keeping VR video games from being graphically indistinguishable from real life?

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What’s keeping VR video games from being graphically indistinguishable from real life?

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Anonymous 0 Comments

As an old guy with bad vision, it would be easier for VR to trick my visual system.

I do have good balance.

I do have good hearing.

Most people are commenting on only the visual experiencing and the difficulty doing all the processing in real time.

There is also the issue of other aspects of the experience.

If I move my head, I feel my balance shift. It is hard for VR to track my position in time and space in a way that feels right.

If there is a sound, and I turn my head (like real life to hear it better) towards it, the VR experience is not always good at replicating reality.

If the visual includes branches moving in the wind, but I don’t feel the wind on my face, it is less realistic.

When I walk in the woods, each step feels different based on what is underfoot. Not so in VR.

When I walk in the woods I feel the sun on my face, then shade. Not in VR.

When I walk past a pine tree I smell the spell of that type of tree. Then fir trees, then the small of the ferns in the undergrowth. VR has a long way to go, even once we get the visual processing down.

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