Think of it like this,
You have a difficult task to do, this task takes a long time to do. When you finish the task you should be “satisfied”, IE you should recieve a feeling of accomplishment, this does not necessarily mean you get a reward. Achievements are a great example of satisfaction in video games, there is no reward for completing them, other than the feeling of accomplishing something great.
On the other hand, if you completed that difficult task, and then you got some arbitrary reward, that reward determines how much a player will want to complete that task, instead of just completing the task because it is there.
In video game design you have to make a choice whether you feel a certain task should be rewarded, or let the player just feel the satisfaction of completing said task. Depending on which you choose you should change the task to fit. You can also choose to combine the two concepts.
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