The best analogy I’ve ever heard is that pixel art is like a colored sandbox.
The only information stored is the color in each pixel.
There may be convoluted software algorithms that change that color, but, when you save, you just save the color.
Meanwhile, vector art is like a bunch of magical rubber bands.
No pixel information is stored for vector art. Instead, you store a series of points, and the path each line takes from point to point in the form of bezier curves (the “math”).
A positive trait of vector art is that you can make it infinitely bigger or smaller without losing information.
(There’s actually some more math and more options, but that’s the basics)
Latest Answers