While animators may have their own style, a huge part of the job is being able to adapt art styles. They also have character model sheets for reference and a lead animator to reign in the discrepancies.
Also, with computer animation, both 3D and 2D, it is easier to stay on model. This is both a blessing and a curse, because depending on the rigging, it can mean less expressive characters and posing (Look at the Simpsons in the 90s vs the Simpsons since 2007 when they began animating digitally).
BUT It’s also worth noting that, with 2D at least, there is often more variation in the character design than you might realize. Here is a good twitter thread on the history of this:
You know. I have been wanting to take on this subject a really long time and I think this person has finally given me the space to do it. So lets school a bitch ~cracks animation history knuckles~ https://t.co/F64Asi7sZS
— Kasey Gifford (kaseygifford.bsky.social) (@Killskerry) March 14, 2022
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