The antilag feature has been known to add code to within the game process in order to carry out it’s job.
Any unauthorized tampering with a running game process is generally seen as cheating.
As such, the Valve AntiCheat software identified the antilag feature modifying the game process, assumed it was malicious, and flagged the affected users.
It isn’t. What the anti-cheat system is detecting is that the game code has been tampered with – it’s unable to automatically determine why and to what extent without being prepared to first.
There was apparently no coordination between AMD and Valve on how the feature behaves, so the anti-cheat system simply could not be prepared to know it is not a problematic kind of tampering.
Claiming that they consider the feature cheating is infusing intentionality to the matter that isn’t there.
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