When the PC is first started it comes pre-packaged with an initial set of instructions encoded on the hardware on how to display a signal to the monitor. This is very basic and isn’t OS specific.
After this, the cleaner display is possible when an event called bootstrapping occurs. This is where additional instructions driver information from DDLs (dynamic link libraries) are read into memory after the OS has booted, giving the better display.
App errors displayed after the OS loads may not look like it came from the app itself because apps are coded/interpreted through the base OS that it is being run on.
It is possible in some cases to make errors the app throws look more like it came from the app itself. But in the case where an app -causes- the OS problems, an appropriate OS error may be displayed such as ‘out of memory’.
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