Why are games single-core bound on CPUs and not multithreaded? I understand why the rendering is offloaded to GPUs but what about other tasks?

275 views

Why are games single-core bound on CPUs and not multithreaded? I understand why the rendering is offloaded to GPUs but what about other tasks?

In: 5

10 Answers

Anonymous 0 Comments

Games, almost all, are written, and developed, to run on the LCD (lowest common demoninator) of hardware, to sell to the widest audience possible.

Why spend money developing for multi-processor/multi-core/multi-thread machines?

And what ‘Other Tasks’? For a single player game, the tasks are probably 95% rendering, 5% actual logic. For MMORPG’s, 85% rendoring, 10% dealing with comms, and 5% actual logic.

You are viewing 1 out of 10 answers, click here to view all answers.