really large games that are upwards of 70GB (for example genshin impact) run on mobile for only a fraction of that. how is that possible? i know that they’re different systems but I don’t know enough about storage and logistics of computers to fully understand this. (i guess this could segway into an entirely separate question of how co-op works…)
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They’re just not trying to store the same thing. The mobile version uses lower quality assets by design because they still look more or less acceptable on smaller screens (and mobile audiences aren’t as demanding). Most of a game’s storage requirements are tied up in textures and such, as opposed to compiled code which is just text.
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