Why are physics in some games somewhat connected to running fps?

200 views

take for example geometry dash and celeste.

in geometry dash, having a 360hz monitor will have slightly different gameplay than a 60hz, and some user created levels have made frame perfects that are only possible at 240hz+.

celeste has a 60fps cap, if you use assist mode’s builtin speedhack at 0.5x speed, since the game has 60fps cap, it’s effectively 120fps calculation. this also affects it, why?

In: 8

4 Answers

Anonymous 0 Comments

When you encounter a game where the physics seems to be tightly connected to the visual frame rate it is because it was kind of naively programmed that way. Many games with consistent physics regardless of visual fps are using 2 different loops for visuals and physics. So the visuals can go as fast as the want, by the physics is on a fixed frame time.

You are viewing 1 out of 4 answers, click here to view all answers.