CD, DVD and BluRay all use different lasers with different wavelengths. A lot of commercial players like the ones you get for computers or media players does come with multiple lasers that can read all disk formats. However PlayStation have chosen to save some cost by only including one laser. There are also some other differences in the tracking mechanism which makes them incompatible. They used the tracking of the grove in the CD to prevent illegal copying of the disks but this made the hardware a bit more complicated which they did not add to the later DVD and BluRay players in the later versions.
Another major issue that you might not have considered is that CdS have a sampling rate of 44.1khz and blue ray have a sampling rate of 96 khz so not only would you need different lasers for reading you would also need different digitizing circuits and probably different filters for both. That would get very pricey very quickly.
A lot of useful replies relating to the disc reading technologies, but there’s another reason, even if emulation is possible, it takes quite a toll on the hardware,.
Since there’s competition, they’d rather choose a master of one instead of jack of all trades approach.
Also, as technology grows, there are a lot of changes in a console/computer/smartphone architecture, which further complicates emulation beacause the build platform (instruction sets, 8/16/32/64 bits, number of cores, gpu and cpu hardware, etc).
Several reasons. But the main ones are quite simple.
Fully emulating a console so it works with all discs would be difficult. Games they control can be modified to work (assuming they use emulation in the first place – they might be ports)
They don’t make any money from you if you use existing games.
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