Direct audio is so poorly stored on CDs compared to normal data that you can skip huge parts of the data and it still “sounds” pretty much okay.
Audio “mode” if you like, on a CD, gives you only 74 minutes of music on a 640Mb device. With 128Kbps MP3, that music would only occupy 56.25 MB.
And because the audio is “uncompressed”, as such, on a CD it can easily skip or ignore parts and just carry on without noticing (there might be silence or a brief blip but you probably wouldn’t hear it). Compressed files like MP3 tend to be very reliant on having to have a continuous stream of data and referencing earlier parts correctly in order to work.
And CDs do still have error correction in their design, so a brief blip might even be undetectable.
And depending on how well the device was designed, whether it buffers audio data or tries to play it direct, whether it tries to “interpolate” when it doesn’t have data available from the disk, whether it gets the laser to retry reading the sector or not before the listener gets to that bit of the song, or whether it just has to skip over all that and hope you didn’t hear it, means that some quality players will handle the situation better and others won’t.
For their time, CDs were incredible. Now, they are very inefficient compared to modern audio storage because of all that correction and redundancy and “slack” encoding of the data in order to just be able to play it without lots of integrated circuitry to decode the signal.
DVDs have the same issue – they were MPEG-2 for video but DVD-Audio uses the same kind of linear PCM as the CD used to.
By today’s standards, they are not very dense at all and not even really compressed (e.g. compared to H265 or modern MP3 etc.), and that means they could afford to lose some data and it not matter as much.
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