Why are the walls in Doom fully 3D, but enemies can only be rendered as 8-directional sprites?

319 viewsOtherTechnology

I’ve read that enemies in Doom are rendered as sprites because of hardware limitations. But why is it that walls, stairs, etc. appear fully 3d by contrast?

[example](https://www.youtube.com/watch?v=tDmf9dgso84)

​

In: Technology

9 Answers

Anonymous 0 Comments

A wall is just one polygon. A simple flat shape that is easy for computers to render.

A realistic 3D model of a monster would have thousands and thousands of polygons. Even an unrealistic model would have hundreds. So, it is much harder for computers to render, and a computer of that time wouldn’t be able to.

If you make the monster just a flat shape with the 2D image of the monter drawn on it, it is much easier to render.

You are viewing 1 out of 9 answers, click here to view all answers.