A wall is just one polygon. A simple flat shape that is easy for computers to render.
A realistic 3D model of a monster would have thousands and thousands of polygons. Even an unrealistic model would have hundreds. So, it is much harder for computers to render, and a computer of that time wouldn’t be able to.
If you make the monster just a flat shape with the 2D image of the monter drawn on it, it is much easier to render.
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