Why aren’t more video games optimised for multi-core CPUs?

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It is common for modern video games to be badly optimised due to, partly, inefficient usage of multiple cores on a CPUs.

I’d assume that developers know this, but don’t have the time to rectify this.

So, therefore, what are the difficulties in utilising various cores of a CPU effectively? Why does it require so much focus, money, or perhaps time to implement?

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18 Answers

Anonymous 0 Comments

“nine women can’t make a baby in one month”
All games have parts that have to be done step by step, cant ever be parallel. And parts that can be parallelized; to do the parallel parts can be very time consuming and generate an infinite number of bugs.

So the studio has to decide do we dedicate 6 months to make some of these thing parallel or we spend that time in the game?
And so building the game wins every time, the low hanging fruits may be implemented in multi core if there is time but there is never enough time in game development.

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