It is common for modern video games to be badly optimised due to, partly, inefficient usage of multiple cores on a CPUs.
I’d assume that developers know this, but don’t have the time to rectify this.
So, therefore, what are the difficulties in utilising various cores of a CPU effectively? Why does it require so much focus, money, or perhaps time to implement?
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All great answers. But please also remember that most video games dont really need to tap all the available cpu power. What they are trying to do is easily doable with small cpu power. That is why some games today come with a performance mode where they lower the render resolution or other gpu dependent effects and deliver double the framerate. These games dont sacrifice cpu dependent effects because they are not using much of it to begin with.
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