Why aren’t more video games optimised for multi-core CPUs?

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It is common for modern video games to be badly optimised due to, partly, inefficient usage of multiple cores on a CPUs.

I’d assume that developers know this, but don’t have the time to rectify this.

So, therefore, what are the difficulties in utilising various cores of a CPU effectively? Why does it require so much focus, money, or perhaps time to implement?

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18 Answers

Anonymous 0 Comments

Most modern games are, could you provide some examples of video games that aren’t?

Some people talking about multiple CPUs instead of CPU cores, question is about cores and threads.

There also is very little need for multi core support in games that can run just fine in single core.

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