Why can games from the end of a console’s lifespan be better than one from the beginning on the same hardware?

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Why is it the games from the end of a video game console’s lifespan can be superior graphically and performance wise to games from the start of the console generation, even if they can both be run on the exact same hardware?

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Anonymous 0 Comments

As a hardware platform gets older developers learn more and more tricks on how to fully take advantage of it.

At the beginning of the lifecycle they are taking advantage of easier things like the improved CPU and greater storage and RAM compared to previous consoles.

But by the end of the lifecycle they learn how to optimize more complex stuff like the intricacies of the graphics chip and sound.

As more games get made devs play those games and borrow ideas from each other with each iteration getting slightly better.

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