Why can’t we make graphic cards equipped with visual capabilities of 20 years from now, today?

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So my question is while we know in what direction the graphic card industry will go in the next 20 years in terms of more realism, better shadows, textures etc etc, why can’t we produce those results today?

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When I was like 15 years old (I am 29 now) people used to speculate how graphics in games would be in 10 years down the line, most of it has turned out to be true. So why do we have to wait for such incremental changes every year?

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Anonymous 0 Comments

My take on this is, that it is because there is no single person or company that knows how to build everything it would need to archive this on his/her/it’s own.

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