Why can’t we make graphic cards equipped with visual capabilities of 20 years from now, today?

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So my question is while we know in what direction the graphic card industry will go in the next 20 years in terms of more realism, better shadows, textures etc etc, why can’t we produce those results today?

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When I was like 15 years old (I am 29 now) people used to speculate how graphics in games would be in 10 years down the line, most of it has turned out to be true. So why do we have to wait for such incremental changes every year?

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8 Answers

Anonymous 0 Comments

We do know that games will look closer and closer to real life,

The issue is not making it look like real life. It is having enough frames/“horsepower” for it to run smoothly.

The closer we get to it looking like real life, the more horsepower is needed to run it. Essentially we need a way to emulate all photons, soundwaves, materials etc. We basically need to emulate life.

Scientists will keep pushing the boundaries slowly, because they will slowly figure out new ways to “cheat the system”, to emulate better without it being too demanding.

The latest efforts are DLSS, which fakes screen resolution by rendering games at a lower resolution and then upscales it using machine learning (AI).

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