Apple likes to brag that their system is hassle-free and “just works” without having to mess about with finding the right drivers or worrying about how to get everything from different vendors to work together. It’s a thing they bragged about since even long before OSX, back in the days when what Microsoft was offering was DOS and its complex mess of AUTOEXEC.BAT and CONFIG.SYS settings that you had to know a thing or two to be able to maintain.
BUT, that brag comes at an enormous cost, and that cost is that the means Apple uses to be able to make this brag is to simply not *try* to work with a variety of hardware from different vendors. They create one locked in official selection of hardware for the product and that’s the set of hardware that works – don’t change it. It’s similar to buying the latest XBOX product instead of a gaming PC. They both might be a PC on the inside, but one is a locked in set of hardware and the other allows you to swap in new things like different graphics cards, different sound systems, different memory strips, and so on, after purchasing.
So what happens when you try to run MacOS on a Windows PC is that the MacOS is encountering that wild-west environment of “just about any graphics card” and “just about any hard drive” and “just about any motherboard”, and so on, which it just wasn’t designed to handle.
It *is* actually possible to run MacOS on some Windows PCs, but only in the case where the PC was built selecting from a much more limited list of hardware options so it wouldn’t have anything in it that MacOS doesn’t know about.
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