Like every tech, the concept is “we can just win every golf trophy by doing every hole in one shot”
But then you shoot and miss and you realize you forgot the wind, the grass type and so on.
Most technologies are not about getting from A to B, but going from A to B without stepping on some dog poo.
For example, at this level a spec of dust can totally destroy your chip or even your machinery. So you may start your journey thinking about chips and now you have a department that develops vacuum machinery, another department developing air cleaners that stop nano dust, and another developing optical lenses… and your final product is only as good as your “side quest score”. And every side quest opens new side quests.
Like every tech, the concept is “we can just win every golf trophy by doing every hole in one shot”
But then you shoot and miss and you realize you forgot the wind, the grass type and so on.
Most technologies are not about getting from A to B, but going from A to B without stepping on some dog poo.
For example, at this level a spec of dust can totally destroy your chip or even your machinery. So you may start your journey thinking about chips and now you have a department that develops vacuum machinery, another department developing air cleaners that stop nano dust, and another developing optical lenses… and your final product is only as good as your “side quest score”. And every side quest opens new side quests.
Like every tech, the concept is “we can just win every golf trophy by doing every hole in one shot”
But then you shoot and miss and you realize you forgot the wind, the grass type and so on.
Most technologies are not about getting from A to B, but going from A to B without stepping on some dog poo.
For example, at this level a spec of dust can totally destroy your chip or even your machinery. So you may start your journey thinking about chips and now you have a department that develops vacuum machinery, another department developing air cleaners that stop nano dust, and another developing optical lenses… and your final product is only as good as your “side quest score”. And every side quest opens new side quests.
Partly what everyone here has said already – the technology takes time to develop and starting from square 1 makes more sense than starting at the final iteration.
Although, on the other hand, I’d say part of it is [“Planned Obsolesence.”](https://en.wikipedia.org/wiki/Planned_obsolescence)
Imagine you’re a company that makes computer chips – you can instantly make the smallest most compact most efficient chip possible – and then what?
After everyone who wants a chip purchases one – what drives sales beyond the slow trickle of replacements and late adopters?
IF, however, you design a chip that will become obsolete in 2 years – because you have an entire multi-decade plan for how you will scale down your chips over time, you can sell all of those chips… then 2 years later, they’re obsolete – your new chips are better… so you can sell all those chips to everyone who bought one before… rinse and repeat for a few decades and you’ve turned a one time profit into a long-term business model that will generate you billions.
Partly what everyone here has said already – the technology takes time to develop and starting from square 1 makes more sense than starting at the final iteration.
Although, on the other hand, I’d say part of it is [“Planned Obsolesence.”](https://en.wikipedia.org/wiki/Planned_obsolescence)
Imagine you’re a company that makes computer chips – you can instantly make the smallest most compact most efficient chip possible – and then what?
After everyone who wants a chip purchases one – what drives sales beyond the slow trickle of replacements and late adopters?
IF, however, you design a chip that will become obsolete in 2 years – because you have an entire multi-decade plan for how you will scale down your chips over time, you can sell all of those chips… then 2 years later, they’re obsolete – your new chips are better… so you can sell all those chips to everyone who bought one before… rinse and repeat for a few decades and you’ve turned a one time profit into a long-term business model that will generate you billions.
Partly what everyone here has said already – the technology takes time to develop and starting from square 1 makes more sense than starting at the final iteration.
Although, on the other hand, I’d say part of it is [“Planned Obsolesence.”](https://en.wikipedia.org/wiki/Planned_obsolescence)
Imagine you’re a company that makes computer chips – you can instantly make the smallest most compact most efficient chip possible – and then what?
After everyone who wants a chip purchases one – what drives sales beyond the slow trickle of replacements and late adopters?
IF, however, you design a chip that will become obsolete in 2 years – because you have an entire multi-decade plan for how you will scale down your chips over time, you can sell all of those chips… then 2 years later, they’re obsolete – your new chips are better… so you can sell all those chips to everyone who bought one before… rinse and repeat for a few decades and you’ve turned a one time profit into a long-term business model that will generate you billions.
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