Early console “bitness” was in reference to [color depth](https://en.m.wikipedia.org/wiki/Color_depth), and not instruction size, the 32 or 64 that you see associated with processors on computers. The consoles themselves used 32-bit processors.
The color depth was important as it was the limit on how detailed character and resource sprites could be, and then textures later. This was during a time when memory and storage were relatively expensive and thus restrictive.
It’s not even an afterthought today, as memory and storage are cheap and abundant.
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