Why did the console bit wars end? During the 32 bit era, PS1 and Saturn were 32 bit systems, and Nintendo was boasting about having a 64 bit system. The last time console makers boasted about bits in their system was the sixth generation, with the Dreamcast, GameCube, and PS2 being 128 bits.

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Why didn’t the bit war continue into the seventh generation? Why didn’t the amount of bits double to 256 bits like they did in past generations? Any insight into this would be appreciated.

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Anonymous 0 Comments

When it comes to “bits” it is the with of data and command lanes.

64 bit is NOT twice as big as 32 bit.

The number that 32 bit can represent is 2,147,483,647.

The number that 64 bit can represent is 18,446,744,073,709,551,615

There is no tangible improvement to go above 64bit, it can fit everything.

128 bit is huge and you would need a lot more wiring and connections

The number is: 340,282,366,920,938,463,463,374,607,431,768,211,455

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