Why did the console bit wars end? During the 32 bit era, PS1 and Saturn were 32 bit systems, and Nintendo was boasting about having a 64 bit system. The last time console makers boasted about bits in their system was the sixth generation, with the Dreamcast, GameCube, and PS2 being 128 bits.

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Why didn’t the bit war continue into the seventh generation? Why didn’t the amount of bits double to 256 bits like they did in past generations? Any insight into this would be appreciated.

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Anonymous 0 Comments

Imagine you are in your house and you are trying to figure out where to put stuff and how to organize it. If you live in a studio apartment you really don’t have much room so you don’t have to explain much about where things are but you also don’t have much room for stuff. You get a promotion and move into a 3bd 3bth, now you need to explain your bed is on the 2nd floor in the third bedroom. You now have enough space for your stuff so you are fine.

Eventually you get married and have kids! Now you have more stuff so you move into a mansion with 10bd and 10bth so explaining where things are takes more time, 4th floor, 2nd bedroom or 3rd floor living room. This is kind of what the bits were like in a very loose sense. Having more bits is like having more bedrooms to put your stuff. The problem is that if you expand to a 30bd 30bth house it’s going to be pretty useless if you don’t have enough stuff to fill it. You could in theory own multiple cars but you only have 3 and the rest of the space is useless. In fact there is even a cost so to speak in having all that extra space as you still have to pay property taxes on the rooms even if you rnt using them.

For now 64 bit computing is pretty darn good for the near future that there just isn’t yet much reason to upgrade to a bigger house. Most software doesn’t hit the limitations of 64 bits so they don’t need to go through the moving pains of transferring their shit from one house to the next. This may change some day but for now what we have is plenty

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