There’s one more negative to using 128 bit over 64 bit (and 64 over 32) that I didn’t see mentioned.
It instantly doubles the size of all the references/pointers. In addition unless you take special measures it also doubles the size of all integers.
So just by increasing the size of the default memory unit, you instantly increase memory use of your game, often around 50% without any other changes.
That’s why in the years past you’d see recommendations to run the game in 32 bit modes if you had low memory in your PC.
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