The N64 and PS1 weren’t exactly 64-bit.
That was a bit of hot air on Nintendo’s part. While the N64 did technically have a 64-bit CPU and co-processor, the vast majority of code was written for 32-bit execution since storage was pretty lacking.
More modern consoles do have some small 128-bit aspects of the operation, but the vast majority of software and data has only really advanced to 64-bit and stopped there.
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