Why did the console bit wars end? During the 32 bit era, PS1 and Saturn were 32 bit systems, and Nintendo was boasting about having a 64 bit system. The last time console makers boasted about bits in their system was the sixth generation, with the Dreamcast, GameCube, and PS2 being 128 bits.

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Why didn’t the bit war continue into the seventh generation? Why didn’t the amount of bits double to 256 bits like they did in past generations? Any insight into this would be appreciated.

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Anonymous 0 Comments

Because it was never relevant to public, and in many cases was not even realistic depiction of actual word length used by said system.

It was a marketing gimmick basically, and once it dried they moved to next irrelevant thing, like clock, then cores, nowadays it is lithography, and every time it starts as telling the irrelevant truth and spirals into irrelevant nonsense.

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