Why didn’t the Source engine catch on?

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It’s still being used by Valve for inhouse development, but I remember back when HL2 was release it was as big as Unreal. What happened?

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Anonymous 0 Comments

A lot of the things in this thread are true, but I think the most fundamental reason is that Valve is not good at software development—great game developers, pretty lousy software developers.

Source’s development was even so bad that at one point a large portion of the company pushed for Valve to give up on it and move to Unreal.

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