Why do game developers struggle to optimize their games for PC even though games are made using a PC?

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The games are made using a PC so why do developers still struggle to optimize their games for PC unlike on console?.

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Anonymous 0 Comments

A console is one specific standard hardware target and therefore extremely easy to optimise for. If it runs well on the developers console, it is going to run well on every single other console.

A PC can mean anything from an 80 core monster with 512 GB of ram and twin SLI 4060’s to a burned out 386SX with a math coprocessor, and everything in between.

There are so many variables, it’s hard to even decide what range of specifications to target in the first place. Different hardware limitations will have different performance issues with different game features.

This is half the reason every PC game usually ships with a near endless menu of graphical options. If the game isn’t working well for you, you decide which features of the renderer to nerf, or how much cash to spend on upgrading, until the game does work well.

It’s just the price we have to pay for the extremely arbitrary and flexible nature of PC’s.

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