Why do game developers struggle to optimize their games for PC even though games are made using a PC?

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The games are made using a PC so why do developers still struggle to optimize their games for PC unlike on console?.

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Anonymous 0 Comments

This is sort of a non answer, but relevant imo.

PC gamers tend to have much, much higher standards for things like graphics and frame rate. Where consoles only recently began to standardize on 60FPS, 144FPS has been sort of the standard in PC gaming for nearly a decade (I know people will argue on the exact timelines, but the point still stands).

So we have to meet a higher bar for performance.

Then consider this. Every console is identical to the last in terms of hardware. Every Xbox One S has the same amount, brand and speed of RAM. Every Nintendo Switch has the exact same make and model of CPU. Every PlayStation 5 has the same OS. So they can easily make a product that meshes well with that exact set of hardware.

Every PC is different. Different make, model and performance CPU. Different make, model, capacity and speed of RAM etc. For a game to run well on the latest greatest PC with a 4090, I9 and 32 gigs of RAM and the latest Windows update is easy. But to get that same game, with the same set of code, to run well on a PC with a 960, I5 and only 8gigs of RAM is not easy.

To have something that runs smoothly on every possible combination of hardware would require the code to be near-perfect, *AND* the manufacturers of things in each PC, (like NVIDEA, AMD, Intel etc) would also have to have functioning driver’s to make the hardware compatible with every file and process that is required for the game to run properly.

PC games seem to me to be harder to “optimize” because the variables are vast, unknown, and the expectations are often unrealistic (partly due to AAA titles over promising and under delivering time and again)

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