Why do giant things in movies move in slow motion?

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Is that realistic? Do ants see us like that?

In: Physics

34 Answers

Anonymous 0 Comments

The Earth is turning at 1600km/h, but it takes a whole day to turn. Scale to Godzilla. Solve for X.

Anonymous 0 Comments

Body volume scales as x³, while skin surface scales as x². Godzilla innards apply more pressure over its skin compared to a human

Anonymous 0 Comments

If you were a bug, let’s say a fly, looking at a human, you’d think that human was moving through molasses with how slow it seems to be. That’s why flies can usually get away from you before you can catch them- relative to them, they see your hand coming from a mile away.

It’s the same with Godzilla. He’s actually moving way faster than we ever could, but he’s starting at a much, much farther distance, so it *seems* like he’s taking forever to move towards us.

Anonymous 0 Comments

Look at big animals walking. Elephants, giraffes… they are not slow at all, since each step is giant (and takes a lot of energy to move that fast and far). But if you’d scale them down to human size and let them take their steps with the same frequency, they would be really slow. 

Same with tiny animals. Scale up an ant to human size, and it’s not like it could run faster than a car. It would take impossibly huge muscles and endurance to move that fast. In fact the ant could probably not run at all since its body is not built for working on such a huge scale, I’m guessing it would find itself too heavy to move.

Anonymous 0 Comments

Gravity still is a thing and things will always fall at the same pace, if a giant was to run, they would take forever to fall back to the ground and it wouldn’t be any faster than just walking there

Anonymous 0 Comments

Look at an ant and see how many steps per second. How many steps per second do you make while walking? How many steps per second does and elephant or giraffe take while walking. 

Bigger seems to be slower.

Anonymous 0 Comments

Here’s a blog post that may answer your question, from a game developer explaining how to scale animation speeds for larger characters: https://tore-knabe.com/game-development-how-much-to-slow-animation-down-for-giant-creatures/

Anonymous 0 Comments

Fun fact: the opposite works too.

20th century ship simulations would be done by putting a small scale model in a wave-pool and record the motion, then slow it down by the same scale.

The small ship would move quickly, but slowed down it’d be a decent simulation of the full size ship.

Anonymous 0 Comments

Take a baseball bat and swing it around. Take a whiffle ball bat and do the same. Heavy, massive objects take more energy to move. Even very strong large things move slowly. It would take a ton of energy to overcome size. Air density and gravity also add to this.

Anonymous 0 Comments

It’s generally based in reality. Look at how an ant moves and look at how an elephant moves. More mass requires more energy to move