I’m playing a game and the loading screen shows that the loading is 0% for 10 seconds then jumps to 95% for another 8 seconds, and then the next digits change every second until it reaches 100%.
Computers have been like this forever. Isn’t there a better way to do loading times/completion % so it’s more accurate?
In: 6
A decent way of thinking about it is that the number is a percentage of necessary tasks that have been done, not a percentage of the time it’s going to take to load completely.
Some tasks can be accomplished quickly, others take longer, so the bar jumps around. The reason it’s measured this way is that the developer knows which tasks need doing, but cannot know how long they will take on different machines.
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