You don’t really “die of old age”, it’s symptoms that kill you.
To be fair, in nature it was probably “Not intended” For a human to live a whopping 80+ years.
However the cellular aging helps in preventing cancer. So it’s basically how in games devs sometimes do stuff that is “this THEORETICALLY can cause problems in like, integer limit amount of years, but it’s easier to do, and no one will be able to run the app for THAT long. ”
(For example, games breaking after several billion years because timer reached integer limit. Is it possible to reach it in theory? Yes. Is easier to implement? Yes. Will it realistically happen? No.)
The games of course, have ridiculous and physically impossible amounts of time, but it’s a nice example of something needing so much time to break, that there’s no reason to try to prevent it.
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