why do particle effects often keep going in the background when you pause a game while everything else is frozen in place?

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why do particle effects often keep going in the background when you pause a game while everything else is frozen in place?

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Anonymous 0 Comments

Most of these comments miss one of the real reason. I work on rts games and we had problems with pause not stopping particle systems and here is why. The particle system gets used in the menu for button interaction and for actions like move command indicators that you can do while paused. Because it’s needed while paused it gets hooked up to a different delta time which does not stop when the game is paused.

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