Why do the majority of games aim to run at either 30 or 60 frames per second? Is there any reason those two numbers are most commonly chosen? Why not aim for 40 or 50?
It is worth noting that the traditional 30/60Hz refresh rates were typically a product of CRT and early flat panel TV sets – most modern screens are no longer tied to the power supply frequency and can be run with variable refresh rates to suit the input.
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