The graphics on a video game are normally created as you are playing the game. The machine you’re playing on has to take in the position of your character, the “camera”, the non-playable characters, and objects within the environment to create a visual to display on your monitor multiple times per second, often 60 times per second. A cutscene, because most or all of these elements are predetermined, the cutscene can be prerendered. Instead of making calculations as you are playing the game to determine the visuals, that can be done ahead of time. This rendering can happen before you even receive the game and can be done at a slower rate to give the computer time to process more detail. Then the visuals can be saved in a simpler form when you download the game so when you reach that cutscene your machine doesn’t have to figure out how to make the visuals, the visuals are already made and it just has to read the video data that already exists.
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