Why do video game soundtracks lack dynamics (variability in loudness and softness)?

2.51K views

In many JRPG and platformer video games, dynamics in their soundtracks seem to be completely taken out of the equation. Why is that so?

In: Other

7 Answers

Anonymous 0 Comments

The only music which uses dynamics are classical music and orchestral movie soundtracks. The thing is dynamics only really sounds good when you have a live orchestra, or as a compromise, a huge cinema sound-system. It also makes sense to put in a movie because you can perfectly match it with the visuals. This is not possible in a game to the same extent where the player dictates the visuals.

Historically most speakers made for home use have terrible dynamic quality, so keeping volume consistent made sense. Dynamics have disappeared and is not seen in *any* music genre today.

You are viewing 1 out of 7 answers, click here to view all answers.