Why do video game soundtracks lack dynamics (variability in loudness and softness)?

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In many JRPG and platformer video games, dynamics in their soundtracks seem to be completely taken out of the equation. Why is that so?

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Anonymous 0 Comments

I recall reading that video game music is best for productivity, as it’s designed to keep the listener engaged without being distracting. That may have something to do with it.

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