Why do video game soundtracks lack dynamics (variability in loudness and softness)?

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In many JRPG and platformer video games, dynamics in their soundtracks seem to be completely taken out of the equation. Why is that so?

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7 Answers

Anonymous 0 Comments

Depends on how important music is to the games. Most JRPGs aren’t going to have dynamic sounds because it doesn’t add anything to the game. Meanwhile in shooters like Division 2, music changes a lot based on the environment around the player, which increases the immersiveness (if that’s a word?) of a game.

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