Why do you need real people to ‘stress’ the server in online games?

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I was stuck in the very long queue for an upcoming online game (like a few thousands in front of me) and the reasoning for that is they need to stress the server so they can optimise it and the queue and then have servers ready for the release date. It’s always like that during betas, stress events and release dates. Before the release day, any queue is justified by ‘we need players to test the server for us’ and after the release day the justification is that ‘we didn’t expect so many players’.

Buy why do you need real people to connect to your server? If DDoS can overwhelm the server then why can’t you use it to test it and treat it as fake players that stress your server?

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11 Answers

Anonymous 0 Comments

The goal of stress tests is not to overwhelm servers. The goal is to see how many concurrent players a server can handle. It’s very hard to have an AI behave the same way humans would in terms of load in the server, so they need real people to see what happens.

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