I was stuck in the very long queue for an upcoming online game (like a few thousands in front of me) and the reasoning for that is they need to stress the server so they can optimise it and the queue and then have servers ready for the release date. It’s always like that during betas, stress events and release dates. Before the release day, any queue is justified by ‘we need players to test the server for us’ and after the release day the justification is that ‘we didn’t expect so many players’.
Buy why do you need real people to connect to your server? If DDoS can overwhelm the server then why can’t you use it to test it and treat it as fake players that stress your server?
In: Technology
A DDoS and players actually playing things are two very diffrent things internaly. A DDoS is sending so many random requests that the server cant keep up the respownses even if its just denying the request. A player stress test doesnt want to overload the request but see what game mechanics cause stress for the server and possibly what the max amount of players per server is. So you can either fix the worst game mechanics or know when to put players on another server. A DDoS just tells you were the limit of your internet connection is.
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